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AmigActive 10
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sbasketb.c
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C/C++ Source or Header
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2000-04-04
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12KB
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343 lines
/***************************************************************************
Super Basketball memory map (preliminary)
(Hold down Start 1 & Start 2 keys to enter test mode on start up;
use Start 1 to change modes)
driver by Zsolt Vasvari
MAIN BOARD:
2000-2fff RAM
3000-33ff Color RAM
3400-37ff Video RAM
3800-39ff Sprite RAM
6000-ffff ROM
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
extern unsigned char *sbasketb_scroll;
extern unsigned char *sbasketb_palettebank;
extern unsigned char *sbasketb_spriteram_select;
void sbasketb_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void sbasketb_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( sbasketb_flipscreen_w );
extern struct VLM5030interface konami_vlm5030_interface;
extern struct SN76496interface konami_sn76496_interface;
extern struct DACinterface konami_dac_interface;
WRITE_HANDLER( konami_SN76496_latch_w );
WRITE_HANDLER( konami_SN76496_0_w );
WRITE_HANDLER( hyperspt_sound_w );
READ_HANDLER( hyperspt_sh_timer_r );
WRITE_HANDLER( sbasketb_sh_irqtrigger_w )
{
cpu_cause_interrupt(1,0xff);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x2000, 0x3bff, MRA_RAM },
{ 0x3c10, 0x3c10, MRA_NOP }, /* ???? */
{ 0x3e00, 0x3e00, input_port_0_r },
{ 0x3e01, 0x3e01, input_port_1_r },
{ 0x3e02, 0x3e02, input_port_2_r },
{ 0x3e03, 0x3e03, MRA_NOP },
{ 0x3e80, 0x3e80, input_port_3_r },
{ 0x3f00, 0x3f00, input_port_4_r },
{ 0x6000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x2000, 0x2fff, MWA_RAM },
{ 0x3000, 0x33ff, colorram_w, &colorram },
{ 0x3400, 0x37ff, videoram_w, &videoram, &videoram_size },
{ 0x3800, 0x39ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3a00, 0x3bff, MWA_RAM }, /* Probably unused, but initialized */
{ 0x3c00, 0x3c00, watchdog_reset_w },
{ 0x3c20, 0x3c20, MWA_RAM, &sbasketb_palettebank },
{ 0x3c80, 0x3c80, sbasketb_flipscreen_w },
{ 0x3c81, 0x3c81, interrupt_enable_w },
{ 0x3c83, 0x3c84, coin_counter_w },
{ 0x3c85, 0x3c85, MWA_RAM, &sbasketb_spriteram_select },
{ 0x3d00, 0x3d00, soundlatch_w },
{ 0x3d80, 0x3d80, sbasketb_sh_irqtrigger_w },
{ 0x3f80, 0x3f80, MWA_RAM, &sbasketb_scroll },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ 0x8000, 0x8000, hyperspt_sh_timer_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x4000, 0x43ff, MWA_RAM },
{ 0xa000, 0xa000, VLM5030_data_w }, /* speech data */
{ 0xc000, 0xdfff, hyperspt_sound_w }, /* speech and output controll */
{ 0xe000, 0xe000, DAC_0_data_w },
{ 0xe001, 0xe001, konami_SN76496_latch_w }, /* Loads the snd command into the snd latch */
{ 0xe002, 0xe002, konami_SN76496_0_w }, /* This address triggers the SN chip to read the data port. */
{ -1 } /* end of table */
};
INPUT_PORTS_START( sbasketb )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, "Game Time" )
PORT_DIPSETTING( 0x03, "30" )
PORT_DIPSETTING( 0x01, "40" )
PORT_DIPSETTING( 0x02, "50" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, "Starting Score" )
PORT_DIPSETTING( 0x08, "70-78" )
PORT_DIPSETTING( 0x00, "100-115" )
PORT_DIPNAME( 0x10, 0x00, "Ranking" )
PORT_DIPSETTING( 0x00, "Data Remaining" )
PORT_DIPSETTING( 0x10, "Data Initialized" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 },
8*4*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128 * 3,/* 384 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*4*16, 1*4*16, 2*4*16, 3*4*16, 4*4*16, 5*4*16, 6*4*16, 7*4*16,
8*4*16, 9*4*16, 10*4*16, 11*4*16, 12*4*16, 13*4*16, 14*4*16, 15*4*16 },
32*4*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 16 },
{ REGION_GFX2, 0, &spritelayout, 16*16, 16*16 },
{ -1 } /* end of array */
};
/* filenames for sample files */
static const char *sbasketb_sample_names[] =
{
"00.wav","01.wav","02.wav","03.wav","04.wav","05.wav","06.wav","07.wav",
"08.wav","09.wav","0a.wav","0b.wav","0c.wav","0d.wav","0e.wav","0f.wav",
"10.wav","11.wav","12.wav","13.wav","14.wav","15.wav","16.wav","17.wav",
"18.wav","19.wav","1a.wav","1b.wav","1c.wav","1d.wav","1e.wav","1f.wav",
"20.wav","21.wav","22.wav","23.wav","24.wav","25.wav","26.wav","27.wav",
"28.wav","29.wav","2a.wav","2b.wav","2c.wav","2d.wav","2e.wav","2f.wav",
"30.wav","31.wav","32.wav","33.wav",
0
};
struct VLM5030interface sbasketb_vlm5030_interface =
{
3580000, /* master clock */
255, /* volume */
REGION_SOUND1, /* memory region */
0, /* memory size */
0, /* VCU */
sbasketb_sample_names
};
static struct MachineDriver machine_driver_sbasketb =
{
/* basic machine hardware */
{
{
CPU_M6809,
1400000, /* 1.400 Mhz ??? */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318000/4, /* 3.5795 Mhz */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,16*16+16*16*16,
sbasketb_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
sbasketb_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&konami_dac_interface
},
{
SOUND_SN76496,
&konami_sn76496_interface
},
{
SOUND_VLM5030,
&sbasketb_vlm5030_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( sbasketb )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "sbb_j13.bin", 0x6000, 0x2000, 0x263ec36b )
ROM_LOAD( "sbb_j11.bin", 0x8000, 0x4000, 0x0a4d7a82 )
ROM_LOAD( "sbb_j09.bin", 0xc000, 0x4000, 0x4f9dd9a0 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio cpu */
ROM_LOAD( "sbb_e13.bin", 0x0000, 0x2000, 0x1ec7458b )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sbb_e12.bin", 0x0000, 0x4000, 0xe02c54da )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sbb_h06.bin", 0x0000, 0x4000, 0xcfbbff07 )
ROM_LOAD( "sbb_h08.bin", 0x4000, 0x4000, 0xc75901b6 )
ROM_LOAD( "sbb_h10.bin", 0x8000, 0x4000, 0x95bc5942 )
ROM_REGION( 0x0500, REGION_PROMS )
ROM_LOAD( "405e17", 0x0000, 0x0100, 0xb4c36d57 ) /* palette red component */
ROM_LOAD( "405e16", 0x0100, 0x0100, 0x0b7b03b8 ) /* palette green component */
ROM_LOAD( "405e18", 0x0200, 0x0100, 0x9e533bad ) /* palette blue component */
ROM_LOAD( "405e20", 0x0300, 0x0100, 0x8ca6de2f ) /* character lookup table */
ROM_LOAD( "405e19", 0x0400, 0x0100, 0xe0bc782f ) /* sprite lookup table */
ROM_REGION( 0x10000, REGION_SOUND1 ) /* 64k for speech rom */
ROM_LOAD( "sbb_e15.bin", 0x0000, 0x2000, 0x01bb5ce9 )
ROM_END
GAME( 1984, sbasketb, 0, sbasketb, sbasketb, 0, ROT90, "Konami", "Super Basketball" )